

To defeat ghosts, the player has to flash them with the Strobulb and then suck them up with the Poltergust 5000. The lights in the arcade darken once the player(s) begin(s) the game.

The button at the bottom lets the player suck up ghosts and vacuum certain objects that can release coins. Letting go unleashes a charge of light that opens safes and treasure chests and stuns ghosts so that they can be sucked up.

Holding down the button on top charges up the Strobulb. The controls involve a controller that is based on the Poltergust 5000. The player cannot choose where to go, and they are instead led through the mansions to encounter groups of ghosts, with the places and enemies based on those featured in Luigi's Mansion: Dark Moon. The gameplay is a cross between the traditional Luigi's Mansion-styled mechanics and the rail shooter mechanics of a light gun shooter.
